Tuesday, 1 November 2016

Halloween Open Thread: Clothing

In the spirit of Halloween and costumes, I thought I'd start the open threads again with a topic on clothing in AIF. Some AIFs have characters disrobe completely at the start of a sex scene, while others see characters go through multiple stages and combinations (the best example I can think of that I have seen would be a rub butt/pussy command that gave different responses based on: dress on/panties on, dress on/panties off, dress off/panties on, dress off/panties off; and then the above would be done for the top as well with shirt/bra).

So the thread is: how much does a more "complex" clothing system add to AIF? Does having multiple options about how a character is disrobed add to the game, or is it fluff that probably takes a lot of author time and is unnecessary?

And a final question: do costumes in AIF work? Does describing a character as 'dressed as a cheerleader' make the sex scene hotter? I'm not talking about AIF with pictures here, just the actual descriptions. How well can the sexiness of certain outfits be communicated by just text?

Monday, 10 October 2016

Introducing Dracis

I'm a long term lurker who played a number of AIF games but found them too hard, but years after playing a number of games still remember SS Whore, Community Policing and Cat Burglar. The latter due to not being able to get inside the house!!!!

In Feb 2014 I started playing around with Daz3D after years of seeing rendered images on Renderotica and in a number of games. After seeing that Daz was ‘free’ I downloaded it and gave it a go. In Dec 2014 I started with Reality and the Luxrender software and started a DeviantArt gallery. Then came a number of Twine game attempts with the best one being started in May 2015. Celeste Blake: The Evindium Affair then lauched onto Patreon in Aug 2016.

It is currently over 200k words long and has 270 odd 3D renders. Sci-Fi based theme, female protagonist with a number of adult themes: BDSM, non-consensual, humiliation and a general corruption mechanic based on a little of mind control.

In the author's opinion this game is a good example of what can be done with Twine easily (no coding experience). The main goal is to create a good game which is well received (bit of personal pride) and totally free. Game can be found on http://dracis3d.net/ (play online) or downloaded from https://mega.nz/#!xVVUSBDZ!ZaeOxekvPJCSXky9LZQ-JiIyuNYYrMI_o0FS2Lmex1o (70Mb – due to images).

Saturday, 1 October 2016

Introduction and blog plug!

Hey all, this is Seattleman. I'm a relatively new author with only a couple small games under my belt. But, I have plans for more!  I'd like to plug my blog where you can read a bit more about what I've got in development - http://seattlemanaif.blogspot.com/

Thanks for reading!

Tuesday, 20 September 2016

Welcome to Becky from MWA....

Hi everyone,

Many of you will have played MWA1 by now.  I am keen to add images to this and future games, and they are starting to happen. Please welcome Becky to the AIF world…

There are more images on my website as well as a link to my new Patreon page.  Oh dear, another Patreon page!  Why Patreon?  Well, I have found that it costs a lot for the 3D content I need to make the dozens of images that I want to put into each game.  My games are free; if you like them and want to say thanks or just help out, a small donation via my Patreon page will help me to pay for the graphics stuff and I can make the games more enjoyable.

Hope you like Becky.  Next will be the lovely Jo.


PS: Becky says see you later...

Saturday, 3 September 2016

AIF Minifest 2016

Updated 9/5:
Unfortunately, there were no organizers for the traditional AIF Minicomp this year and last year, so an alternative event was held instead, the AIF Minifest and Writing Salon. Instead of the traditional Minicomp author gladiator battles put on for the amusement of the readers, the Minifest was designed as a communal space for authors where they could get together to support each other as they wrote some games and released them at the end. Although there was a lot of creative story ideas generated by many authors at the beginning, only two games were completed by the end. You can trace the development process of these works as part of the AIF Writing Salon.

The two games that are being released as part of the Minifest are

First Date by Seattleman 
After hitting it off with the lovely Katherine on an online dating site, you are going to meet her for a first date at Benscamo's Cafe.

Note (9/30): To play ADRIFT games, you need to run the ADRIFT interpreter program. Then, open the .taf file in that program. To find out where to download an ADRIFT interpreter, please consult the AIF FAQ.


Mrs. Harrow and the Rake by Lost Trout
HTML (Twine)
Seduce Mrs. Harrow as a Victorian era rake.

Wednesday, 24 August 2016

AIF Minifest 2016 Final Deadline

This is just a reminder that the final deadline for the AIF Minifest is August 29. I hope you're all making good progress on your games. Please send me your entries at losttrout AT gmail DOT com around that date. Do send me raw game files or html files instead of actual executable programs to avoid problems with viruses. I will then need a few days to gather the entries together, upload them to the Matrix Mole site, and write up an announcement.

Sunday, 14 August 2016

My First AIF Story Released: MWA1 - Welcome Home

Not wishing to detract from the mini-fest but I have just released my first AIF story.  You can download it on my shiny new website - http://ptypoeaif.weebly.com

After getting hooked on AIF via the likes of Goblinboy and ArianeB, I discovered Palmer and then Aonehitwonder and decided to try my hand at a story in Adrift.  This is the first result: My Weekend Adventures 1 - Welcome Home. I hope you enjoy it. 

You are a college student and have just returned home after an extended time overseas.  Over this weekend you reconnect with existing female friends and also make some new ones.  There are several alternative paths through the weekend, depending on the choices you make.  A number of “successful” endings or scenes are possible.  MWA1 is much bigger than a mini-fest story, hence this separate release.

Many thanks to the beta testers that have reviewed it – hopefully it is now bug free, but please contact me if you do find any bugs.  In the meantime, I am off to start writing MWA 2 and download Daz Studio to learn how to do graphics.  So much to do and so little time!


Monday, 25 July 2016

AIF Minifest Deadline

The AIF Writing Salon is winding down, and the deadline for the AIF Minifest is approaching. I originally set the deadline for the Minifest as August.

Is there anyone who's planning on submitting anything to the Minifest? Does anyone need more time?

Sunday, 10 July 2016

Writing Salon Weeks 11+: Fleshing Things Out

This post is for the July 10-31 writing event of the 2016 AIF Writing Salon.

Now that you have a playable game, it's time to flesh things out. Add more commands to your game. Add extra rooms. Add puzzles and plot. Add a conclusion. There's three weeks until the minifest, so use your time wisely to enhance your game.

Post the text that you've written for feedback. Ask for programming advice. Put up playable versions of your game that others can try and make suggestions for. Send me your completed works at the start of August at the email address losttrout AT gmail, so I can gather them together and make them available for the minifest. Even if you haven't been involved with the Writing Salon, I will still accept your game for the minifest. Raw game files or .html files are preferred over executable files because they are smaller and are less likely to have viruses. Sometimes gmail automatically discards emails with certain attachments, so if you don't hear from me after a few days saying that I've received your game, please e-mail me asking what's up.

Sunday, 3 July 2016

Writing Salon Week 10: Program the Transcript

This post is for the July 3-9 writing event of the 2016 AIF Writing Salon.

It's time to get interactive! Add the commands from your sex transcript into your game. You should be able to play through your game now. Post your game up for people to try and give you feedback about how it plays.

When programming, it's important to not fight your story engine. Story engines are designed to be programmed in certain ways. As long as you stay within the expected structure, the programming should be relatively easy. If you do something that runs counter to the design of the story engine, the programming can quickly become very, very hard. If you find yourself doing a lot of complicated programming, you might be trying to make your story engine do something that it was not designed to do. In those cases, it is often easier to adapt your story to fit what the engine wants than the other way around. Experienced AIF authors are adept at finding compromises between the needs of their stories and the design of their story engines. Feel free to ask for advice.