tag:blogger.com,1999:blog-1487842286207042981.post490353993549680776..comments2023-12-24T14:46:48.637+00:00Comments on AIF Central: Easy 3D images: Alternatives to Daz Studio and PoserEditorhttp://www.blogger.com/profile/00066658284792225666noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-1487842286207042981.post-22528239714924963322014-01-21T08:02:10.154+00:002014-01-21T08:02:10.154+00:00I'm surprised no one has mentioned Artificial ...I'm surprised no one has mentioned Artificial Girl 3, or other similar Japanese games. AG3 has extensively customizable figures, hundreds of mods, and many thousands of costumes. Plus, of course, they're made for sexual poses. See hongfire.com for much more on these games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-39808451602647681372014-01-21T06:14:17.093+00:002014-01-21T06:14:17.093+00:00Another good one. In fact it would be good if some...Another good one. In fact it would be good if someone with the Sims 3 and Second Life were to write up a few notes as a sequel to the article. Otherwise I might just have to put in an edit to note those two options without detail.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-75844996949178440732014-01-21T05:04:15.631+00:002014-01-21T05:04:15.631+00:00In a similar vein, The Sims is another possible so...In a similar vein, The Sims is another possible source of images (and potentially animation). For example, http://www.adultgamereviews.com/a-date-with-simone.ExLibrishttps://www.blogger.com/profile/16786080751404071676noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-65724951998893981952014-01-21T01:18:30.327+00:002014-01-21T01:18:30.327+00:00Just remembered that Goblinboy used images of Alis...Just remembered that Goblinboy used images of Alison Angel for the Princess in GOP2. Strangely, it didn't bother me and AFAIK there were no repercussions for his appropriation of the copyright material.Nick Newmannoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-31101521226324208322014-01-21T00:58:02.392+00:002014-01-21T00:58:02.392+00:00I agree that using images of recognizable models/a...I agree that using images of recognizable models/actresses/whatever isn't a good option. Even in a manipulation and especially in regards to faces.<br /><br />To be clear, the sort of photo manipulation I'm doing is taking photos of two or more models (never well known subjects, usually a face from one source and a body from another) and combining them seamlessly to create something new. Then I add/subtract elements and change/morph features to create something totally unique whose original sources the player will almost certainly not recognize.Nick Newmannoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-44019434736539888372014-01-20T22:04:46.392+00:002014-01-20T22:04:46.392+00:00That's a good point - I don't play Second ...That's a good point - I don't play Second Life but from what I know of it there's a huge amount of customisation and plenty of possible sexual situations. I can't say I'd know what the results would look like, but it's potentially a good idea.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-42819385983704970942014-01-20T22:02:44.145+00:002014-01-20T22:02:44.145+00:00A key reason why I wouldn't (and didn't) i...A key reason why I wouldn't (and didn't) include photo manipulation in the article was that it requires relevant software and the ability to use it. Depending on the shot it might not take a lot of ability, but I believe it can still be quite intimidating.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-55248505687688589352014-01-20T18:02:20.952+00:002014-01-20T18:02:20.952+00:00Images aren't obligatory, but are a nice adden...Images aren't obligatory, but are a nice addendum.<br />I'm happy if i like and love my girlfriend, but if she is also hot i don't complain.<br />For photo manipulation i think to agree that it's not the better choice for AIF, but i'm waiting to play emily - sister attraction before saying that for sure.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-77840069070306154702014-01-20T15:22:23.402+00:002014-01-20T15:22:23.402+00:00Another source for great pictures would be Second ...Another source for great pictures would be Second Life. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-16691583303405933312014-01-20T14:21:17.657+00:002014-01-20T14:21:17.657+00:00I have to agree, having worked extensively in phot...I have to agree, having worked extensively in photo manipulation I would say it holds no real place in AIF. It's one thing getting a professional picture done to convince people you were on the pitch at Old Trafford or Shaking hands with a Superbowl team but, convincing people that a main stream model was really in that environment is entirely another. Don't get me wrong if you wanted to use say Dolly Parton in a funny game then that's great because people would see it for just that, a funny game, I love creating mental images while playing a game, it makes it more personal somehow or even a perfect GoblinBoy render is great because it fits the context of the game, as for photo manipulation?? Mmmm we will soon find out one feels. I got my screen name through photo manipulation I would take a photo and then 'Doctor' it 'Realgood' and then paid, the nickname has stuck ever since. Great blog by the way.<br /><br />Dr Realgood Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-31374249520696893912014-01-20T10:25:05.307+00:002014-01-20T10:25:05.307+00:00#2 reminds me of The Miami Voyeur, as one of the r...#2 reminds me of The Miami Voyeur, as one of the reasons why the author tried to crowd-fund it was because he wanted to hire a render farm. I can see why you might want to do that if you have animation, but that seems like overkill in most circumstances.<br /><br />Anyhow, that made me check the website (http://www.tmvoyeur.com/), which was actually updated in November after 8 months of silence, so TMV might see the light of day after all.ExLibrishttps://www.blogger.com/profile/16786080751404071676noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-39151275172294326142014-01-20T10:13:59.605+00:002014-01-20T10:13:59.605+00:00"might get an author into some copyright trou..."might get an author into some copyright trouble, but then again it's possible, considering the niche nature of our community, that no one would ever be the wiser"<br /><br />While it's unlikely, it's not impossible (and indeed has happened in the past). Also, at the risk of being sententious, appropriating someone else's creation is still illegal, no matter the likelihood of being punished. As an alternative, given the number of naked images people are willing to post of themselves, it's not impossible that if you asked nicely you'd get people willingly offering their photos (which again has happened in the past).<br /><br />More practically, I think photo manipulation potentially has the same recognisability issues as the two options listed in the post above. Nothing takes me out of a game quicker that recognising the model, especially if he/she is better known in a completely different context to which they appear in the game.ExLibrishttps://www.blogger.com/profile/16786080751404071676noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-85528137994294795092014-01-20T10:01:22.901+00:002014-01-20T10:01:22.901+00:00I very much agree with those drawbacks, although I...I very much agree with those drawbacks, although I haven't had too much trouble with #2. #1 and #3 are big concerns, however. Still, working in the "old fashioned way" is going to get you the best results.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-54657289480871063792014-01-20T09:42:20.522+00:002014-01-20T09:42:20.522+00:00As it happens I have another half-written article ...As it happens I have another half-written article on the subject of this debate; the dilemma of whether or not images are necessary. I only didn't post it right away because I wanted to give the first article a bit of time to breathe. It looks like that might make a good discussion.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-35060067079210401062014-01-20T09:26:31.418+00:002014-01-20T09:26:31.418+00:00Photo manipulation (if you know your way around Ph...Photo manipulation (if you know your way around Photoshop) or just flat-out using real photos of women without manipulation are two more options. Obviously using pics from Playboy or something might get an author into some copyright trouble, but then again it's possible, considering the niche nature of our community, that no one would ever be the wiser. An even easier option might be to make use of the gazillions of naked amateur selfies you find on the web these days. Seems like a quick and easy way to go.Nick Newmannoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-45861308163614499082014-01-20T08:24:04.350+00:002014-01-20T08:24:04.350+00:00I tend to agree that people's expectations are...I tend to agree that people's expectations are higher now then ever before. I would like to point out that the best AIF games are written and coded well first. They are so well written that they paint an image in the player's mind for themselves and offer intuitive progression that doesn't get stumped on grammar. The difference in writing between the instant gratification flash games and a good AIF is what keeps people playing them.<br /><br />All this being said, from an artist's point of view, I appreciate the information on alternatives and look forward to seeing them in something but you know I'll keep doing things the old fashioned way to get everything just right ^^. <br /><br />I think the 3 biggest drawbacks to making your own renders are:<br /><br />1. the expertise / learning curve to do it well<br />2. the downtime/processing power required of your machine while rendering something<br />3. the expense for the software (3ds, poser, photoshop together is big BIG $$$)<br /><br />regards and thanks for the post :D<br /><br />Phinn<br />-<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-77817546548150726602014-01-20T08:00:52.309+00:002014-01-20T08:00:52.309+00:00"I do hope that today's AIF player base d..."I do hope that today's AIF player base doesn't have a collective expectation of an experience filled with graphics"<br /><br />If it's any consolation, I agree with you. Unfortunately, we've reached the point where authors feel the need to apologise for the absence of graphics (or raise money to add them: http://offbeatr.com/project/sex-talk-a-tf-tg-porn-game-35972639207).<br /><br />From that point of view it's certainly a good idea to highlight the existance of 'easier' options. I'm pretty impressed by how much by how much The Klub doesn't look like SexVilla.<br /><br />But from a more curmudgeonly, "things were better in my day", point of view I think it would be better if audiences lowered their expectations to more realistic levels.ExLibrishttps://www.blogger.com/profile/16786080751404071676noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-41773866908537769052014-01-20T06:48:24.194+00:002014-01-20T06:48:24.194+00:00Great post! I think that the AIF player base these...Great post! I think that the AIF player base these days does expect images, and having some ideas about easy ways to get them will reduce the perceived barrier to being able to work on these sorts of games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-84264855866145558702014-01-20T06:16:24.087+00:002014-01-20T06:16:24.087+00:00Even though I have a lot of experience in DAZ Stud...Even though I have a lot of experience in DAZ Studio and a wealth of assets to use in the creation of a game, I do hope that today's AIF player base doesn't have a collective expectation of an experience filled with graphics. As a player/reader of interactive and non-interactive fiction, I have always enjoyed painting the pictures with my imagination. Hopefully others still feel the same.<br /><br />In the project I'm currently working on, I have opted to use a single image of my main character (female) as a title screen.Nick Newmannoreply@blogger.com