tag:blogger.com,1999:blog-1487842286207042981.post5914605294034447407..comments2023-12-24T14:46:48.637+00:00Comments on AIF Central: Writing Salon Week 1: Pitch Your Story IdeasEditorhttp://www.blogger.com/profile/00066658284792225666noreply@blogger.comBlogger135125tag:blogger.com,1999:blog-1487842286207042981.post-63586219149925234792016-05-18T16:39:15.581+01:002016-05-18T16:39:15.581+01:00"Come to think of it re: female PCs, there..."Come to think of it re: female PCs, there's a psychological difference between typing in the command "suck cock" and clicking on a link of the same phrase, even if the resulting text is the same."<br /><br />For me at least, this statement is true not just for female PCs, but about AIF in general.cubanonoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-24387317658613059672016-05-15T16:55:35.858+01:002016-05-15T16:55:35.858+01:00I like the concept. The description made me think ...I like the concept. The description made me think of a few questions that could possibly be answered in smaller games to compliment the main game. I don't know where your game begins or what happens exactly and some of these ideas seem to conflict with the description but I'm just throwing darts.<br /><br />How did the dark mage become corrupt? Does the dark mage serve some kind of awesome sex god/demon or master? Is the dark mage trapped in servitude somehow (and one goal of the main game could be salvation by releasing him from this bond)?<br />How did the dark mage learn about or recognize the apprentice's powers? Was he stalking her? Did she release some kind of sexual wave that traveled far enough for the dark mage to notice lol? Did the apprentice get in trouble because of her powers, and the dark mage offer her help? Did the dark mage set her up?<br />What was the apprentice doing when she first discovered her powers? Was she in the middle of a sexual act when her powers were triggered?<br />Does the apprentice know about her powers but hide them out of shame or some other reason? Did her parents recognize the danger of her powers and force her to keep them concealed? Is the apprentice upset about her powers for some reason and not want them?<br />Does the apprentice try to use her powers but fail in some interesting way?Mago's Oldest Sonhttp://yahoo.bing.google.govnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-36936572087972378422016-05-15T08:06:53.529+01:002016-05-15T08:06:53.529+01:00The story sounds amazing. It might be difficult to...The story sounds amazing. It might be difficult to finish up before the Minifest. There's no need to have a backup plan though. Instead of going full George RR Martin, maybe you could work on a scene from your full story that involves the main characters and captures the main themes and eroticism of the full story? You can then expand out from there. Although I appreciate the sexiness of a slow buildup, you can sometimes capture some of that same emotion simply through careful writing. Instead of the full Phantom of the Opera, maybe you can do just the Music of the Night scene.<br /><br />Perhaps you could construct a scenario where the mage is teaching the apprentice a new spell/ritual/summoning. While learning the spell, she can see some of the darkness in the mage. Perhaps the ingredients are macabre like children's fingers or blood drawn warm from men's hearts. Maybe the nature of the spell is malevolent. The casting of the spell could involve eroticism. He could use the apprentice's body to build the spell's power. Her pleasure might change the nature of the spell. Will it be a gentle and light spell or a mad and delirious spell? Perhaps the apprentice can fall into a magical trance while casting the spell. The apprentice can see hints of the mage's darkness, she can read about the power of the spell and how eroticism fuels it and changes it, and she can make choices about how to cast and complete the spell depending on how she feels about the mage. Will she maim a child for the fingers or dig up a coffin? Will she cast the spell on an innocent peasant or the crooked tax collector or on a barnyard animal? Will she lock the mage out of the room during the casting or let him in to "help" her? That might be one way to test out many of your characters and themes of your full story in just a single scene. Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-69555788994075009842016-05-14T23:00:51.068+01:002016-05-14T23:00:51.068+01:00My story might be a bit ambitious to start with, s...My story might be a bit ambitious to start with, so I'll have to try and think of a back-up plan. It will be a CYOA which is encompassed in a series of scenes. The story is meant to be a slow-building romance between a dark mage and his apprentice, told through the perspective of the female apprentice. As the apprentice, you are given the opportunity to resist or succumb to the mages seduction and corruption. Can you change his ways and be his salvation? Will you turn on him and let him destroy himself? Or will you fall into the same dark depths as he has?<br /><br />I think what makes this ambitious is the slowness of it. The more scenes and the greater the build, the more options I give myself, the more difficult it will be. But I think that I can pare it down quite well and make a basic version that can later be expanded on. Create a working, complete story, and then allow that story to grow.<br /><br />For the actual content, your character is a powerful, but untrained mage. Nobody recognizes this power in you, save for our anti-hero or perhaps villain. You find yourself under his tutelage, unaware of the depths of his darkness. You need his assistance, and only he can give it to you so that you can control your power. But he wants much more from you: he wants you to give yourself to the dark side of magic and follow his agenda. If he needs to make you swoon and take you into his bed, he will do it.<br /><br />It's meant to be a darkly erotic game. I haven't yet decided how to handle the content; based on your actions as the apprentice, the initial sex scene and those following could be gentle, rough, or even non-consensual. I think that the main story could hold up without explicit sex, but I believe the chemistry and tension between the characters would be key to the central plot, so I feel relatively satisfied that I've created a good situation for adult content.Riotousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-58383357600670898632016-05-12T06:00:46.880+01:002016-05-12T06:00:46.880+01:00You may want to leave the alert counter aside unti...You may want to leave the alert counter aside until you have the main game working first. If you're working with Adrift, the timer is probably easier to program than having the brother trigger based on actions.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-63426971144463116042016-05-12T01:47:18.242+01:002016-05-12T01:47:18.242+01:00Thanks for all the great ideas, I think context cl...Thanks for all the great ideas, I think context clues will be added, but will become more and more subtle as the game progresses and your actions become more daring. <br /><br />I am also thinking about adding an alert counter for the friend which will go up if he sees you doing anything with his sister or if he sees anything you didn't clean up. If it gets to high he will kick you out. It adds to the secret element of the game. <br /><br />I am planning to give the player several obvious options for each situation that will lead to different variations on the situation. I.e. hide in the closet or under the bed. But I hope I can set it up so it will be relatively obvious what the players options are in each situation. <br /><br />Which brings me to my question, it is better to set a turn count or to have him return once you progress to a certain action? <br />Octarine Flashhttps://www.blogger.com/profile/08207309739626297960noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-7003377043479108302016-05-11T06:23:48.841+01:002016-05-11T06:23:48.841+01:00I just seems a little unsatisfying that the reason...I just seems a little unsatisfying that the reason why Agent X is assassinating everyone is simply that she's crazy now that she's brainwashed. It would be more satisfying if she did have some tragic need for vengeance: they test her brainwashing by getting her to assassinate her family or the process horribly disfigures her or the process makes her infertile or they replace many of her internal organs with mechanical monstrosities or her life is shortened to only a few more years or they control her by requiring her to drink an antidote they produce every few days and she doesn't like that or they tell her to assassinate one person but with her altered mental state, she takes that to mean she should assassinate everyone connected to that one person such as family and associates too or she originally wanted to become an assassin due to some childhood trauma and that resurfaces during brainwashing in some strange way.<br /><br />> And I realise as an AIF the sex is vastly more important than the plot that serves it<br /><br />I usually argue the opposite. The Writing Salon focuses on sex scenes because they are small, self-contained, and very similar. Beginner authors have trouble finishing anything, so if you can only finish one thing, then it might as well be the sex scene. When I play AIF, I normally just skim through the sex scenes. If the characterization is good, I'm usually satisfied just knowing that the characters finally have sex.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-88901712800188355452016-05-10T12:03:35.388+01:002016-05-10T12:03:35.388+01:00> It's hard to forgive a cold-blooded assas...> It's hard to forgive a cold-blooded assassin who kills good people at the end of the story<br />> It's not entirely clear to me that the scientists who did the brainwashing are actually evil.<br />> And who is protecting her that you need to run around to all these locations to find her?<br />> Is she brainwashed to be evil at that point?<br />> It's just not clear when she's good and when she's evil<br /><br />I'd rather avoid anybody being straight evil - Agent X was brainwashed, albeit not entirely against her own will. In her altered state she's on a personal crusade to kill the people she deems have wronged her (the scientists), and you're ordered to stop her. It really comes down to whether you as the player consider assassins inherently evil people, just that her orders come from within rather than other people. Maybe you don't or can't forgive her.<br /><br />You'll have to decide what to do with her at the final scene - reverse the brainwashing by completing the aborted sex scene from the flashback (and have her deal with the consequences of her actions now she has her memories and emotions back) or follow your orders and terminate her. If you do 'awaken' her, do you turn her in to the authorities, or defy your bosses and run away with her into the sunset?<br /><br />The scientists are certainly unethical, but again, they're already training killers and this was a failed experiment to make them even better, and are now being bumped off by their subject. Agent X was misled about parts of the procedure, but complicit in the aim.<br /><br />The bad guys are typical movie stereotype criminals being used by Agent X as a means to an end in her quest, who all happen to have information you need to extract. I wouldn't say they're protecting her. With the right persuasion they'll give up the intel, then you can deal with them as you see fit. You don't need to kill anyone during the game.<br /><br /><br />There were several comments about One Last Pay Day, inferring Keira being 'evil', though I didn't intend for her to be viewed that way. She's amoral, pragmatic, greedy, and maybe something of a psychopath, but not evil. I'd like to see if I can do better with the writing this time around.Louys Bilitishttps://www.blogger.com/profile/05300249623690483456noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-64379435198264835482016-05-10T12:03:13.286+01:002016-05-10T12:03:13.286+01:00Ha, yeah it sounds fuzzy when delivered in such sh...Ha, yeah it sounds fuzzy when delivered in such short form. All good questions to ask, honestly. This is helping to clarify my thoughts to myself as well. In fact, I've made a few alterations to the game based on your questions highlighting potential flaws and giving me something to chew over. Thanks! My storyboard looks a little tighter now.<br /><br />Again, hugely detailed spoilers abound! And I realise as an AIF the sex is vastly more important than the plot that serves it. That gets written first and the story around it. I don't want to lose sight of that.<br /><br />To be clearer, as far as the salon goes I'll just be concentrating on scene 2 and one of 4, and quietly beaver away at the rest until it's a coherent whole.<br /><br /><br />> Are scenes 1 and 5 really needed?<br />> If the former agent assassinates someone who you're supposed to assassinate anyways, how does that make her rogue?<br /><br />Nobody has names yet, so let's call the other female 'Agent X' for now...<br /><br />I know as it stands scene 1 will go through a few more revisions and rewrites being the weakest sounding part currently but I do feel the game needs some shortish initial scene to act as a present-day introduction to the PC's current world and personality and to set up the motivations for the rest of the story.<br /><br />Gameplay suggest dodgy intel and possibly faked orders, so you have to decide whether they even are your intended target (they aren't) or a case of mistaken identity. Truth revealed in scene 3. <br /><br />The following contrasting flashback(s) give backstory (and a sex scene!) of your relationship. Choices made during these are referred back to in the final scene as part of the sex scene to reverse the brainwashing and whether it succeeds or fails.<br /><br /><br />> Even scene 4 looks like it might not be necessary to the plot.<br /><br />You're mostly correct on that point; they're more sandbox-y areas to play around in and do assassin/spy stuff (plus sex scenes), acquiring the MacGuffins to unlocking the final scene (encryped intel? Doesn't make much difference). They're the meat of the game and where the most interactive parts happen in an otherwise linear and unbranching story. They break up the various flashbacks and provide better pacing than jumping straight to the end too quickly. Being largely independent of each other I only need to do one first for the initial version and slot others in later.<br /><br /><br />> Does the government give a cover story for why the former agent has to leave the academy when they take her for brainwashing?<br /><br />After a tweak it's more of a fictional independent academy to train freelance assassins rather than any official/government agency thing; something with more of a college feeling with classes and dorms and teachers.<br /><br />But yeah, the 'official' reason given is she was expelled due to fraternization with a fellow student (you) which you feel guilt over your part in seducing her. The events between the flashback and the present day are told through dialogue in scene 3 - that she was selected to be turned into a 'super assassin' involving an experiment removing emotions, empathy, memories of you. It doesn't quite work and she instead rebels and goes rogue, vowing to get revenge on those responsible. I'm not sure the details matter too greatly, or that the player will question it much beyond it being A Thing That Happened off-screen and now your job is to sort it out one way or the other.Louys Bilitishttps://www.blogger.com/profile/05300249623690483456noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-86613946856620016682016-05-09T10:04:03.011+01:002016-05-09T10:04:03.011+01:00Can the plot be tightened up some more? It seems a...Can the plot be tightened up some more? It seems a sprawling. Are scenes 1 and 5 really needed? Even scene 4 looks like it might not be necessary to the plot. Does the government give a cover story for why the former agent has to leave the academy when they take her for brainwashing? If not, people will become suspicious. Perhaps the agent has to pretend to "drop out" and is torn by having to leave her lover, but she's really convinced it is important? If the former agent assassinates someone who you're supposed to assassinate anyways, how does that make her rogue? Shouldn't she assassinate someone who's supposedly good like people from your agency? It's hard to forgive a cold-blooded assassin who kills good people at the end of the story, so you might want to make it so that she steals something important instead? It's not entirely clear to me that the scientists who did the brainwashing are actually evil. And who is protecting her that you need to run around to all these locations to find her? Is she brainwashed to be evil at that point? Or is she simply operating as a rogue agent from the brainwashing group at that point? <br /><br />It's just not clear when she's good and when she's evil, which of the people she's killing are good or evil, or whether the PC is doing good or evil stuff. If she's killing evil scientists, that makes her good, right? That means the people protecting her are also good, so why are you assassinating them to find out where she is? Doesn't that make you evil then?Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-25052785836805108992016-05-08T14:29:41.786+01:002016-05-08T14:29:41.786+01:00Come to think of it re: female PCs, there's a ...Come to think of it re: female PCs, there's a psychological difference between typing in the command "suck cock" and clicking on a link of the same phrase, even if the resulting text is the same.<br /><br />I do like the Bodiceripper idea - some kind of ludicrous over-the-top parody of Moll Flanders or Fanny Hill with scenery and genital chewing.Louys Bilitishttps://www.blogger.com/profile/05300249623690483456noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-20344570999473142232016-05-08T05:52:54.488+01:002016-05-08T05:52:54.488+01:00Sounds like a pretty interesting game. I really li...Sounds like a pretty interesting game. I really like the episodic idea for the future, though I'm not sure how much it would add in reality - just sounds fun. Like the ability to add new locations/characters, but if you wanted to keep it manageable you could still only require 3 (or how many ever you decide) to be completed to finish the game.<br /><br />Your locations seem to fit well enough as they have in games, movies, and stories. I guess, really, just about anywhere could though. A small island where they thought they could hide out, a European city so often seen in the movies (be one in France, Italy, Britain, or elsewhere), a large aquarium, all sorts of possibilities!SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-58400790353679337692016-05-08T05:14:17.041+01:002016-05-08T05:14:17.041+01:00I agree with Trout on that one. Normally I am a mu...I agree with Trout on that one. Normally I am a much bigger fan of using parsers - not for any technical reasons, just personal preference - but I can't see any reason to do so here.<br /><br />Everything will be in the one room (or mostly so), so the idea of exploration or checking out tons of items doesn't seem needed. 'Guessing the verbs' and how to phrase things is often one of the major weaknesses of parsers, and it sounds like this one would be full of them!<br /><br />Not that you couldn't have a multiple choice game within a parser (there are addons/scripts/libraries out there to do just that), but it seems unnecessary in this instance.<br /><br />Getting a thought, a list of options in how to interpret it, the response, and so on is just asking for Twine or similar programs to create CYOA.<br /><br />Oh, and very interesting idea by the way! I had a similar one started where you were a ghost and influencing a family's actions, starting with small things and moving up, but like the rest it sits in an unfinished pile ;) Best of luck!SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-78119915558953849642016-05-08T05:03:02.717+01:002016-05-08T05:03:02.717+01:00Definitely! Also a lot of it will just have to com...Definitely! Also a lot of it will just have to come with experience, no doubt. And as to how deep each thing gets. <br /><br />Having a simple choice of what to do for the night and giving those options with a generic response and what happens isn't a huge deal (a quick summary and +2 to relationship, etc.). <br /><br />Having unique, interactive scenes where a lot is going on and decisions can impact things, possibly leaking into other scenes, can add quite a bit more work. Load up on these and things can get complicated quick enough.<br /><br />But I think as you play with the system yourself and see how things are going will mean a lot.SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-66241437230839877212016-05-08T04:59:08.376+01:002016-05-08T04:59:08.376+01:00I can certainly see the appeal of actually having ...I can certainly see the appeal of actually having your game played by a larger fanbase, having them enjoy it, and feeling it was 'worth it' more so than finishing a game and hearing only crickets. ;)<br /><br />But, for me at least, I'd say do what you want - this is a hobby for most, not a job, so you need only make yourself happy. No stockholders or people signing the check. Just for fun, and you are more likely to finish what you enjoy.<br /><br />And honestly all the ideas sound like they have plenty of room for creativity. The monster bash obviously opens up the world of monsters and creatures and magic, so a good easy source of variety right there. And having an entirely made up planet with the possibility of alien life forms, cultures, etc. leaves that wide open as well.SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-13769953091453502072016-05-08T04:35:17.179+01:002016-05-08T04:35:17.179+01:00I'm with SeattleMan. I've certainly played...I'm with SeattleMan. I've certainly played games where time is frustrating and a terrible element that it would be better without. But for some games it can really work. And in this case, it makes sense for the story.<br /><br />The only caution I would take is in unexpectedly screwing the player over and over. You could go the very lenient way of giving context clues that he is returning so the player can stop, or more general ideas (taking a piss wouldn't take long, a shower would, etc.). <br /><br />But if the game is focused on repeatedly sending the friend out of the room for unknown times and you just have to replay it over and over to get the exact turn count for everything, some may get turned off by it. Then again, some may love it the same way some love games without maps and pulling out the graph paper! But just something to consider as you write it.<br /><br />Anyway, a lot of erotic moments could spring from a game like this! ;)SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-72624436446962810842016-05-08T04:30:55.532+01:002016-05-08T04:30:55.532+01:00Sounds like you are getting a handle on things nic...Sounds like you are getting a handle on things nicely! I just wanted to also add don't be afraid of doing what you want. If you want it to mainly focus on story, the conversations of the characters, that is fine.<br /><br />Most of us playing parser games are used to that sort of exploration/hunting feel, but many times - especially with Twine - you can just tell a really fun story and not make it such a difficult game that you have to track all sorts of things you click on in order to play over and over to find the optimal route.<br /><br />Whatever the case ends up being, sounds like a nice game and plenty of room for connecting to the love interest within the house!SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-57737502481721000642016-05-08T03:48:55.308+01:002016-05-08T03:48:55.308+01:00Sounds like a lot of fun Archer! I do hope your go...Sounds like a lot of fun Archer! I do hope your good path is entertaining as well. What can I say, I'm a sucker for being nice! But there are definitely all sorts of interesting ways you could corrupt her or at least tempt her. Can't wait!SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-24701977519464742182016-05-07T16:31:45.648+01:002016-05-07T16:31:45.648+01:00That's a good point. I have to make sure I...That's a good point. I have to make sure I'm not just writing a man in a female body.<br />Hanonhttps://www.blogger.com/profile/14545045515532487079noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-82255303939105795042016-05-07T12:17:30.079+01:002016-05-07T12:17:30.079+01:00Yes, I'm going to write it up in ADRIFT 5. I w...Yes, I'm going to write it up in ADRIFT 5. I would like to try a new engine one day, but it'll likely be something totally different if I do that, like Game Maker (probably not RPG maker, though - there's too much of that about).<br /><br />As for Cupid, I like your idea, although I've gone with a classic Cupid look. He does have a bit of a modern attitude, though.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-10736138590893991102016-05-07T11:27:30.806+01:002016-05-07T11:27:30.806+01:00Enticing Ella by BeanBean had a hiking scene which...Enticing Ella by BeanBean had a hiking scene which might give you some inspiration.<br /><br />Skinny dipping in a lake is always a good go to, especially if there is the threat of passers-by, or clothes being swept away... ;)Louys Bilitishttps://www.blogger.com/profile/05300249623690483456noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-80334751013472901012016-05-07T11:22:32.338+01:002016-05-07T11:22:32.338+01:00That's a good point - the perspective matters ...That's a good point - the perspective matters a lot and whether she has a name and personality already defined for you to direct compared to a nameless avatar to inhabit.Louys Bilitishttps://www.blogger.com/profile/05300249623690483456noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-63754342583384912752016-05-07T07:23:20.710+01:002016-05-07T07:23:20.710+01:00A game doesn't have to please everyone.
You c...A game doesn't have to please everyone.<br /><br />You can write your game from a third person perspective so that the male players don't feel like they are personally the female protagonist.<br /><br />There's a big difference between a game written with a female PC for the male gaze and a game written with a female PC for the female gaze. I've written a couple female-perspective games, and I don't exactly go into elaborate descriptions of cocks and manly chests and what all the ridges of a cock feels like sliding in one's mouth. It's more about how hot the woman is and how she slobbers saliva over a penis and coos softly when entered.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-9806371988092979992016-05-07T07:07:39.987+01:002016-05-07T07:07:39.987+01:00Since the game occurs entirely in one location wit...Since the game occurs entirely in one location with no items and since it has a strong time-based aspect and unusual mechanic of being able to read minds and use strange powers, this is definitely a strong candidate for being implemented as a CYOA. Only an experienced programmer would be able to make something like this in a traditional parser game engine.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-89028121667915239502016-05-07T07:01:58.692+01:002016-05-07T07:01:58.692+01:00Here is a random list of mostly realistic things t...Here is a random list of mostly realistic things that could be found while hiking.<br />The first find would be the attractive young woman (bites lip). <br />You could find a seemingly abandoned cabin with interesting items inside (beer, drugs, used sex toys). <br />You could find a rock formation that forces you to caress the attractive young woman's ass while lifting her up to get over it. <br />You could find a cave to camp in overnight. Only to discover that you were being watched by a family of bears who were quite intrigued by watching human mating rituals all night. <br />You could find two bath tubs in the middle of nowhere like in those erection commercials.<br />You could find an old wise yogi who brings you into his secluded woodland home to instruct you and the attractive young woman on the secret texts of the kama sutra. <br />You could find an escaped prisoner who robs you both and takes your clothes for fun (naked and afraid anyone?). <br />You could find a running stream that allows the player to carry the attractive young woman across in a cheesy/romantic/cute way. <br />You could find a hornet's nest that causes someone to get stung, break out in hives, and have no choice to get undressed in order to be rubbed down with some kind of plant that supposedly helps.<br />You could find an awesome view atop a cliff that causes hand holding, making out, boob grabbing. <br />You could find a secluded lake that begs for skinny dipping. <br />You could find the demon lord Baphomet, who requests your aide in defeating his rival, deity Yeenoghu.<br />You could find a natural hot spring where the player and attractive young woman could get to know each other better. <br />You could find ... okay I think that's enough ^_^Mago's Oldest Sonhttp://adultinteractivefiction.blogspot.co.idnoreply@blogger.com