tag:blogger.com,1999:blog-1487842286207042981.post7739673077729855302..comments2023-12-24T14:46:48.637+00:00Comments on AIF Central: 2017 Mini-comp: Design DiscussionEditorhttp://www.blogger.com/profile/00066658284792225666noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-1487842286207042981.post-79926403038322892572017-08-08T15:24:23.472+01:002017-08-08T15:24:23.472+01:00Twine 2 (Harlowe) isn't bad at all if you'...Twine 2 (Harlowe) isn't bad at all if you're just setting variables and making a simple narrative text. Hanonhttps://www.blogger.com/profile/14545045515532487079noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-53932802420462140992017-08-08T12:04:23.068+01:002017-08-08T12:04:23.068+01:00God, Programming Erin was 10 years ago? I just rem...God, Programming Erin was 10 years ago? I just remember that my contributions to that were extremely lame because ADRIFT doesn't really work that way. :)BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-33564761865198603782017-08-08T07:16:01.155+01:002017-08-08T07:16:01.155+01:00One warning though. The code from Programming Erin...One warning though. The code from Programming Erin is 10 years old, so some if it may not work if you just blindly type it in. Inform 7 in particular has been regularly improved during that time.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-2260441024040282552017-08-08T07:09:52.920+01:002017-08-08T07:09:52.920+01:00Making your first game is always tough. I think Tw...Making your first game is always tough. I think Twine v1 is a good engine to start with. If you want to make a parser game, you should definitely read the "Programming Erin" series that ran for several months starting in the June 2008 AIF Newsletter: <br /><br />http://newsletter.aifcommunity.org/index.php?id=issues2007-2008.html<br /><br />It's invaluable because its shows the details of how to shape your code for a sex game. That's where I learned how to make my first AIF. <br /><br />Remember to start programming a small sex scene that everyone can enjoy playing regardless of whether you finish the rest of the game or not. I know I like the idea of sexing up Harley Quinn, even without a plot. Then add in the other stuff as you find the time.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-78150598638203785302017-08-07T16:57:14.519+01:002017-08-07T16:57:14.519+01:00What kind of game do you want to make? Choice game...What kind of game do you want to make? Choice games tend to be much easier to turn out quickly, Twine and AXMA are good choices. <br /><br />For a parser game, everyone in this AIF community likes Adrift and TADS. I tried Adrift and got frustrated. TADS is very "code-y" and hard to learn if you're not code minded. Inform 7 is *relatively* easy to make a simple game with but some people shun it like the plague. Hanonhttps://www.blogger.com/profile/14545045515532487079noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-72465281553284348242017-08-07T01:12:06.947+01:002017-08-07T01:12:06.947+01:00I have barely gotten anything done on my game, I c...I have barely gotten anything done on my game, I cant find a game engine that works for me and im starting to just want to release a full size game and just forget about the minicomp. However with the deadline extended I might make another attempt.Velsomnianoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-30330582833186867312017-07-26T06:54:31.792+01:002017-07-26T06:54:31.792+01:00That's great. I look forward to playing it. If...That's great. I look forward to playing it. If you need any help, just ask around. Don't forget that the deadline has been extended to the end of August.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-36324210232727930382017-07-26T05:41:38.835+01:002017-07-26T05:41:38.835+01:00I actually wrote Briar in a week (including both w...I actually wrote Briar in a week (including both weekends). Hanonhttps://www.blogger.com/profile/14545045515532487079noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-80438411971040524592017-07-25T23:51:23.205+01:002017-07-25T23:51:23.205+01:00Good for you! Minicomp games can be made fast if y...Good for you! Minicomp games can be made fast if you have enough energy and free hours in the day. I once made one in a week, so there's a lot of time left.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-64844008082367779462017-07-25T00:44:21.581+01:002017-07-25T00:44:21.581+01:00Hello,
in the last weeks I played around with ide...Hello,<br /><br />in the last weeks I played around with ideas for scenes for a game and how I could use a parser style game for that. Most come from one game I found on tfgamessite (they have a small number of parser games).<br />I already tried to program a small prototype to test some things to realize an idea. I think I can bring one idea to a finished state with some additional content that would work as a small game.<br /><br />In short I just wanted to say that I'm working on something that I want to submit to the Minicomp.Utihnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-35961111126977165302017-07-04T12:38:21.518+01:002017-07-04T12:38:21.518+01:00Very good advice. Those are the things that consis...Very good advice. Those are the things that consistently trip up new authors.BBBenhttps://www.blogger.com/profile/06531745894546434442noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-41931319750710046772017-07-04T08:24:20.285+01:002017-07-04T08:24:20.285+01:00If it's your first game, the best approach is ...If it's your first game, the best approach is to always start with the smallest game you can possibly make. It always takes a lot longer to make this smallest game than you think. Then add extra scenes to it if you have time leftover.<br /><br />You should first decide if you're okay with the player being Harley Quinn herself. Harley Quinn is a very versatile character with a lot of agency, so it should work story-wise and it means you will need fewer characters. If it doesn't excite you though, then that obviously won't work for you. <br /><br />Then, decide on one person she can get information from. There's no need to have 5 of them. Start with just one. Write a description of Harley. If you can't physically describe her, then the game won't work. Write a short scenario for what information she is getting and how she gets it. Then work from there.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-60242968445375012302017-07-03T15:19:56.811+01:002017-07-03T15:19:56.811+01:00Im wanting to aim more for a game where Batman cat...Im wanting to aim more for a game where Batman catches Joker and Harley has to go find him, along the way I was going to throw in a few people that she needs to get information from in various ways. Thats the idea of using a lot of rooms and characters, it would be 1 or 2 interactive scenes and maybe 5 non interactive scenes.Velsomniahttps://www.blogger.com/profile/17171180330583866062noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-42512901059066553852017-07-03T07:34:41.692+01:002017-07-03T07:34:41.692+01:00It's theoretically fine. I just feel that you&...It's theoretically fine. I just feel that you're being too ambitious and that the game will end up being weaker because there's too many characters to do a good job on it. The limitations of the minicomp aren't supposed to block you from making games. They're designed to help you focus on what's important. In your case, it seems like the important part is Harley Quinn's character. If you can make a small game with a fun, believable Harley Quinn, then you have a successful game. It's not that important that the game lets her have sex with lots of people as long as her personality is right. Throw the Joker in Arkham, have Harley out in the city alone, and work out a fun, small scene with her. Then, try to grow it into a larger game once you have her character down pat.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-32666505367165894102017-07-02T19:59:10.249+01:002017-07-02T19:59:10.249+01:00Im already freaking myself out though, im going to...Im already freaking myself out though, im going to be using Harley Quinn as my main character in a sort of adult misadventures game. I have to get her personality just right and decide what characters from Gotham need to be there. Obviously I cant use Joker since he would instantly kill anyone that touched Harley so finding a good backstory is going to take some work. Plus I have already tried Quest and Tads 3 and both crash on me so now I have to try this in Adrift 5.<br /><br />VelsomniaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-13697982934922374752017-07-02T18:10:41.480+01:002017-07-02T18:10:41.480+01:00Im not so worried about game length as long as I f...Im not so worried about game length as long as I feel that my scenes are more than just filler. Im making a game with the character the player is and a woman and then im going to use the 8 rooms and create a bunch of non interactive scenes.<br /><br />VelsomniaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-37477398217065117262017-06-24T08:14:15.794+01:002017-06-24T08:14:15.794+01:00Game is nearly done. Email me at nhlwright@gmail.c...Game is nearly done. Email me at nhlwright@gmail.com to be a playtester.<br /><br />It's called Control, an aif take on a wizard saving a princess from a dragon.Anonymoushttps://www.blogger.com/profile/10149031382994481739noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-63637962703085423632017-05-30T06:21:58.602+01:002017-05-30T06:21:58.602+01:00I'm going to make a game where you gradually c...I'm going to make a game where you gradually change Jane's personality with "pushes" to get her excited about something that's happening. The same events will repeat each day, but they play out differently depending on how her personality has changed. To keep things simple to start with, I will limit the game to a single room, the two initial characters, and a single personality trait, love. If that works, I will expand it if there is time available.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-1767741030471355662017-05-30T06:15:57.301+01:002017-05-30T06:15:57.301+01:00I have a rough introduction to my game done:
&quo...I have a rough introduction to my game done:<br /><br />"You have to leave? But we only just moved down here!" Jane complains to her husband Richard. <br /><br />"Honey, we both knew that my new job would involve a lot of travel," Richard says.<br /><br />"But we've been here for less than a month."<br /><br />"I didn't think that the first sales trip would be so soon, but it would happen sooner or later."<br /><br />"If you have to travel so much for the company anyway, I don't see why we couldn't have stayed in Pittsburgh," Jane pouts. She misses her old home and all her friends from Pittsburgh.<br /><br />Richard holds his wife's hand tenderly. "Honey, we discussed this before the move."<br /><br />"I know." When Richard received the job offer, they both knew that he had to take it. She didn't want to leave Pittsburgh, but the salary was amazing. Instead of barely keeping their heads above water each month, with his new job, she didn't even have to work. Richard would finally have a chance to use his degree in a company that valued him and gave him opportunities for advancement. It was Richard's dream job.<br /><br />"You'll finally have the apartment all to yourself. You won't have to step over me all the time," Richard jokes. The housing was a lot more expensive here than in Pittsburgh, so they had to move into a small apartment in a "gentrifying" neighborhood.<br /><br />"I don't know anybody here. I don't know where anything is in the city. I won't have anything to do." <br /><br />"I asked Douglas to help you get settled in. He said that he would drop by after work every day while I'm away to make sure you have everything you need." Douglas was Richard's boss. Douglas was actually an old acquaintance of Richard. He helped Richard get this new job. He helped them move down. And he regularly dropped by to check in on them.<br /><br />"I'll miss you."<br /><br />"I'll miss you too."<br /><br />***<br />Later in the week...<br /><br />Jane strapped the new watch on her wrist. She was sitting around the kitchen table with her husband's boss Douglas. <br /><br />"You'll love these new lifeWatches," Douglas said. "I loved them so much, I bought one for everyone who works under me at the company. I gave one to Richard before he left. I had some extras, so I thought you might like one too."<br /><br />Jane looked at the lifeWatch. It looked sleek and high-tech and trendy. "What does it do? Besides tell the time, of course."<br /><br />"It has a whole computer in it that monitors your biorhythms 24 hours a day."<br /><br />"Oh, it's like those exercise watches that record your heart rate when you exercise!"<br /><br />"It does that, and a lot more too. It's the first watch with electro-cardio-neuro regulation!"<br /><br />"What does that mean?"<br /><br />"It doesn't just monitor your biorhythms. It can use electro-stimulation to smooth them out and keep you at your peak performance."<br /><br />"That sounds complicated. Is it safe?"<br /><br />"Yes. The electro-feedback uses a very low amount of power that it's 100x lower than the natural electrical signals flowing through your body. Your body barely registers it. The watch only applies it once per day too."<br /><br />"If the power is so low, does it actually do anything?"<br /><br />"The frequency and shape of the regulation signal is more important than its power. People with lifeWatches have reported better sleep, more regularity, greater endurance during exercise, a lesser need for coffee and tobacco, and better adherence to diets, among other things."<br /><br />"That sounds amazing. How does it work?"<br /><br />"The manufacturer is very secretive about it. Something about AI. You know these high tech companies. I read on the Internet, something about excitation pushes and a phase dampens, but I didn't understand." <br />Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-32585912566373791142017-05-29T17:54:37.219+01:002017-05-29T17:54:37.219+01:00Yes, an open call is fine. My intention for the ru...Yes, an open call is fine. My intention for the rule about not posting parts of the game publicly is to discourage authors from taking an existing game and submitting it to the Minicomp.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-43946780095752899382017-05-28T16:52:39.414+01:002017-05-28T16:52:39.414+01:00Yep, can't see any reason why not - having oth...Yep, can't see any reason why not - having others test your game is highly encouraged!SpikeTheGoatnoreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-284186796251573222017-05-28T12:57:44.288+01:002017-05-28T12:57:44.288+01:00So how is playtesting going to be handled? Can we ...So how is playtesting going to be handled? Can we do an open call for playtesters then send them the game directly, just as long as we don't post the game publicly?Anonymoushttps://www.blogger.com/profile/10149031382994481739noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-44296278541075136982017-05-23T11:30:01.713+01:002017-05-23T11:30:01.713+01:00http://aifcommunity.org/resources/libraries/ has a...http://aifcommunity.org/resources/libraries/ has a couple of TADS3 specific libraries: xactor_t3.zip, s3p0.9.rar (the latter is ProxtFive's reworked version of sex3, referred to above).ExLibrishttps://www.blogger.com/profile/06970890247172962853noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-46685823109390594872017-05-23T05:02:23.563+01:002017-05-23T05:02:23.563+01:00You might have better luck asking that question on...You might have better luck asking that question on the AIF Archive Yahoo! group. <br /><br />I think chick.t/sex.t were actually for TADS2. There might have been a sex3.t that was for an older version of TADS3. I think ProxyFive made a more recent sex3plus library for TADS3.Lost Trouthttps://www.blogger.com/profile/07521252117711471787noreply@blogger.comtag:blogger.com,1999:blog-1487842286207042981.post-41049588615288445672017-05-21T08:19:26.229+01:002017-05-21T08:19:26.229+01:00I'm tentatively looking into putting something...I'm tentatively looking into putting something together, could someone point me in the direction of whatever AIF relevant TADS3 libraries are available?<br /><br />I believe chick.t/sex.t were the go to for a while, but that might have been a long time ago. Anonymousnoreply@blogger.com