I haven't been posting as much publicly as I used to about my game development progress for a couple of reasons, but mostly because I write a full blog post every week for my Patreon backers and so doing smaller updates elsewhere feels a little distracting. Also I couldn't think of a way to do it that didn't just take the form of shameless self-promotion. Anyway, in case you're interested in the larger changes that have been taking place and the general level of development of my current WIP, Pervert Action: Legacy, here's an update.
Showing posts with label Super PAC. Show all posts
Showing posts with label Super PAC. Show all posts
Friday, 22 January 2016
Monday, 5 January 2015
Now you can support me on Patreon!
Update: I have achieved my first funding goal! Now I will be improving the graphics quality for games after PAL. My next goal is...
The original post is below:
Sorry everyone for putting this in the central site, but I need to get the info out there the first time. I'll only do it this once! One other way you could help me is to reblog/share/+1 this post.
Threesomes?
I've got room in the story of Pervert Action: Legacy to add three combination threesome sex scenes - streamlined so they're not crazy big (and therefore too much work to develop) but still interactive. These will be bonus scenes on top of the existing six one-on-one sex scenes in the game, and the other bits of sexual content, and they are still quite a bit of work. I've been trying to work on these anyway, but if this goal is achieved I'll guarantee they'll be in the game, and if you get two women in one run through and they match up correctly, you'll be able to have a threesome!
The original post is below:
Sorry everyone for putting this in the central site, but I need to get the info out there the first time. I'll only do it this once! One other way you could help me is to reblog/share/+1 this post.
Here's my Patreon pledge site!
I have to admit, I've been thinking recently that I'll have to stop writing AIF soon. I don't want to, it's been a really fun pass-time over the years, but it's just so time-consuming! I have work and other real-life time commitments just like everyone else, and even when I'm productive making content takes out a big chunk of my day. This is where Patreon comes in – if I can draw a little bit of money from my AIF work then I could totally justify continuing to work on it into the future. There are also some expenses involved, and hopefully this might cover them.
I have to admit, I've been thinking recently that I'll have to stop writing AIF soon. I don't want to, it's been a really fun pass-time over the years, but it's just so time-consuming! I have work and other real-life time commitments just like everyone else, and even when I'm productive making content takes out a big chunk of my day. This is where Patreon comes in – if I can draw a little bit of money from my AIF work then I could totally justify continuing to work on it into the future. There are also some expenses involved, and hopefully this might cover them.
The
lowest level pledges, $1 a month, are basically nothing. You'll never
notice it. I mean, it's only $12 in a whole year, right? I've had
burritos that cost more than that, and they don't last nearly as long
as a good AIF game (or leave me as satisfied). But with a bunch of
people giving just little $1, $3 and $5 pledges it would be like an
extremely fun, low-paying part time job. (More info below.)
Monday, 13 October 2014
How I try to develop sexually appealing characters in AIF
This is not a 'how to' guide. I'm saying that upfront because I'm not so conceited as to think I know the 'proper' way to write anything about anything in any format. There are lots of ways to write. Instead, these are just some thoughts I wanted to share about the kind of elements I consider and the thinking process when writing the female characters in AIF games I've developed. A lot of this is stuff you've probably noticed if you've played my games. Maybe you'll have something to say about the method? Maybe you do things differently, or you would do things differently if you were to write a game? Maybe you think I should do things differently? It seems like a discussion that I'd be interested in, at least.
Thursday, 17 April 2014
Super PAC development
I thought I would post a little bit of a preview for Super PAC here (as I'm having trouble posting pictures on my own site right now) and also maybe reflect a little on the process of developing Super PAC.
Subscribe to:
Posts (Atom)
