Update 1 (4/11/2014):
I've decided to write the story
using Twine. After seeing mustcontainanumber's Test Lab, I realized that
it's possible to write AIF in Twine that feel like traditional IF.
Twine recently added using variables as links which makes this much
easier. I tried writing an initial draft of the beginning section in Twine and the result feels like a menu-based IF. I like it. I might rerelease Nat Dewey using a similar interface.
Showing posts with label dev diary. Show all posts
Showing posts with label dev diary. Show all posts
Friday, 11 April 2014
Tuesday, 4 March 2014
Open Thread: Development Diaries
I was going to email the Editor with this, but I figure
other people in the community might have some thoughts. There are so far two
development diaries and I have a few questions/thoughts about what policies
should generally guide not just them but future entries as well.
Thursday, 27 February 2014
Development Diary: X-Men: Amnesia
“I always feel these types of games are risky, simply
because you are using characters with well-established personalities. You run
the risk of completely butchering them for fans of the series (such as myself),
or not defining them well enough for people who are not fans.” ~A. Bomire in a
review of X-Men: First Day at the Institute
The above is some great advice that I am now going to mostly
ignore and desperately hope does not come back to bite me in the ass. This is
an announcement for a game I’ve been working on to take place in the Marvel
universe featuring the X-Men.
Update 3-3-2014: I'm releasing version 0.1 of the game. Note the version number, very far away from anything that resembles a complete game. You can explore the map and see the first few scenes which might give a clearer indication of what I'm going for than my text explanation. If you are looking for a game or any adult content this won't satisfy you. If you want to see the design and where this game is going then a quick little run through might be interesting. It is probably filled with typos and stilted writing, but I'm more worried about just getting the concept down at the moment.
Upload link via Mega
Update 3-3-2014: I'm releasing version 0.1 of the game. Note the version number, very far away from anything that resembles a complete game. You can explore the map and see the first few scenes which might give a clearer indication of what I'm going for than my text explanation. If you are looking for a game or any adult content this won't satisfy you. If you want to see the design and where this game is going then a quick little run through might be interesting. It is probably filled with typos and stilted writing, but I'm more worried about just getting the concept down at the moment.
Upload link via Mega
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