Showing posts with label dev diary. Show all posts
Showing posts with label dev diary. Show all posts

Friday, 11 April 2014

Development Diary: Friends and Yearnings

Update 1 (4/11/2014):

I've decided to write the story using Twine. After seeing mustcontainanumber's Test Lab, I realized that it's possible to write AIF in Twine that feel like traditional IF. Twine recently added using variables as links which makes this much easier. I tried writing an initial draft of the beginning section in Twine and the result feels like a menu-based IF. I like it. I might rerelease Nat Dewey using a similar interface.

Tuesday, 4 March 2014

Open Thread: Development Diaries

I was going to email the Editor with this, but I figure other people in the community might have some thoughts. There are so far two development diaries and I have a few questions/thoughts about what policies should generally guide not just them but future entries as well.

Thursday, 27 February 2014

Development Diary: X-Men: Amnesia

“I always feel these types of games are risky, simply because you are using characters with well-established personalities. You run the risk of completely butchering them for fans of the series (such as myself), or not defining them well enough for people who are not fans.” ~A. Bomire in a review of X-Men: First Day at the Institute

The above is some great advice that I am now going to mostly ignore and desperately hope does not come back to bite me in the ass. This is an announcement for a game I’ve been working on to take place in the Marvel universe featuring the X-Men.

Update 3-3-2014: I'm releasing version 0.1 of the game. Note the version number, very far away from anything that resembles a complete game. You can explore the map and see the first few scenes which might give a clearer indication of what I'm going for than my text explanation. If you are looking for a game or any adult content this won't satisfy you. If you want to see the design and where this game is going then a quick little run through might be interesting. It is probably filled with typos and stilted writing, but I'm more worried about just getting the concept down at the moment.
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