I've been away from blogger for awhile and missed the discussion on moving to a different domain. While there is a lot necessary points in that thread, to me it had an overall negative feel as we discuss the community becoming smaller. So I thought a more positive thread might be nice.
Why do like AIF?
As a player: the internet is filled with adult materials, so what is it about AIF that keeps you coming back to it?
As an author (if applicable): creating an AIF is a time intensive process, what makes you want to undertake the work of making an AIF?
Wednesday, 26 April 2017
Friday, 21 April 2017
Minicomp 2017?
I became busy IRL, and I didn't notice that mini-comp season is coming up again!
Is anyone interested in participating in some sort of minicomp event this year? What sort of event would you prefer? A traditional Minicomp? A CYOA Sneeze comp? An AIF Writing Salon? Something else?
During the last few years of mini-comps, it seems like there has been a struggle to find enough participants or organizers. Some people have also argued that the mini-comp itself distracts authors from writing full games. Would it make sense to press pause on the mini-comp this year?
Is anyone interested in participating in some sort of minicomp event this year? What sort of event would you prefer? A traditional Minicomp? A CYOA Sneeze comp? An AIF Writing Salon? Something else?
During the last few years of mini-comps, it seems like there has been a struggle to find enough participants or organizers. Some people have also argued that the mini-comp itself distracts authors from writing full games. Would it make sense to press pause on the mini-comp this year?
Monday, 3 April 2017
MWA1 - now with images
Hey guys,
Not wishing to detract from the bigger issue of a new
webpage or forum, but I am pleased to announce that My Weekend Adventures 1 is
(....finally!) re-released, with images.
You can download it here - http://ptypoeaif.weebly.com/ Hope you enjoy it.
I found it a bit frustrating adding images after I had done the text and the
programming. But that’s my fault for
wanting to add images. Now I am working
on MWA2 and a short visual novel, and in addition to Adrift I am trying out Ren’py
to see if it is a good vehicle for adult fiction. My initial feelings are that Ren’py is way better
for images but Adrift is much better for text.
P
Wednesday, 15 February 2017
New Game - Joe White and the Seven Dames
I have finished my latest work, a TADS 3 game called Joe White and the
Seven Dames. Thought it may still have some minor bugs in it I am
satisfied with the product and ready to release it (after several rounds
of play testing with the very capable A. Bomire)
It can be found here - https://drive.google.com/open?id=0B6NhCxWCXmpxaXpabkIzLWZNOHM
It can be found here - https://drive.google.com/open?id=0B6NhCxWCXmpxaXpabkIzLWZNOHM
If
you like the game, or have feedback about it, please contact me at
brokeknightx (AT) gmail (DOT) com. Feedback is the best indication that
the time and energy is worth something!
Thanks in advance, and I hope you Enjoy it -
Broken Knight
Saturday, 28 January 2017
Pervert Action: Legacy released!
After more than two years of work, I’m proud to publicly release Pervert Action: Legacy.
As master of a mansion in a remote valley, it is Kenji's job to train up his "battle maids" in housework, combat and the arts of love...
Wednesday, 4 January 2017
January Open Thread: Game Plans for 2017
This was the open thread I started off 2016 with, and it seems like a good open thread to have at the beginning of a year.
Authors/potential authors: What are your game plans for 2016? What projects are you working on? What ideas do you have that you would like to do? If your an author who has been around since last year, what progress/changes have you made?
Authors/potential authors: What are your game plans for 2016? What projects are you working on? What ideas do you have that you would like to do? If your an author who has been around since last year, what progress/changes have you made?
Tuesday, 27 December 2016
Christmas Open Thread: Presents and Affection
An observation/criticism that gets thrown at games, not just AIFs but mainstream games as well, is that relationships are improved by giving characters a lot of presents. It amounts to buy stuff, give stuff, earn love.
So in the spirit of the present giving season: what system works best for earning affection? what can be improved? what difficulties might an author have to worry about? any games that have done this particularly well?
This thread is only talking about games that have some type of affection system (in AIF that would be any stat that you need to build up to improve the relationship and likely get to sex). Some games skip this, either the characters are into each other from the get go or some other approach is used, but we're not comparing the different models, I'm asking if there is an affection model and the player needs to improve their relationship, what works best?
To narrow it down I think AIFs in this category have primarily used two models (not talking about quality here, just category):
Get one thing and have sex: This can amount to, 'You found my jacket hidden in the closet, let's have sex' to 'You know I'd love to have sex with you, but I have to find my laptop first or my boss is going to kill me'.
On the mainstream game front: Skyrim has something similar. If you have a certain necklace than characters are willing to marry you. Some characters may need one thing done first, but at most it amount to an action and an item.
Get multiple things to improve relationship, then have sex: This can either be the continual giving of gifts or, as the Pervert Action series does, interactions/conversations. Characters may have preferences for certain types of presents/behaviors.
I've never played it, but I hear that the Fable series uses something like this.
So in the spirit of the present giving season: what system works best for earning affection? what can be improved? what difficulties might an author have to worry about? any games that have done this particularly well?
This thread is only talking about games that have some type of affection system (in AIF that would be any stat that you need to build up to improve the relationship and likely get to sex). Some games skip this, either the characters are into each other from the get go or some other approach is used, but we're not comparing the different models, I'm asking if there is an affection model and the player needs to improve their relationship, what works best?
To narrow it down I think AIFs in this category have primarily used two models (not talking about quality here, just category):
Get one thing and have sex: This can amount to, 'You found my jacket hidden in the closet, let's have sex' to 'You know I'd love to have sex with you, but I have to find my laptop first or my boss is going to kill me'.
On the mainstream game front: Skyrim has something similar. If you have a certain necklace than characters are willing to marry you. Some characters may need one thing done first, but at most it amount to an action and an item.
Get multiple things to improve relationship, then have sex: This can either be the continual giving of gifts or, as the Pervert Action series does, interactions/conversations. Characters may have preferences for certain types of presents/behaviors.
I've never played it, but I hear that the Fable series uses something like this.
Friday, 23 December 2016
A festive season hello
A quick hello for the festive season. Many thanks for the interest in my first AIF game this year - I am well advanced in adding pictures to it, but I do get side-tracked from time to time, Daz is like that. Will be more focused in the New Year!
Anyway - a few pix for Christmas are up on my blog at http://ptypoeaif.weebly.com/blog Becky and Jo get presents.
P
Anyway - a few pix for Christmas are up on my blog at http://ptypoeaif.weebly.com/blog Becky and Jo get presents.
P
Saturday, 17 December 2016
Looking for beta testers
It's probably safe to post this request here considering the kind of crowd that seems to frequent this blog.
I'm looking for beta testers for my latest game, Pervert Action: Legacy. I'm looking for real testers in this case - the game is long and complex, and I'll need you to report on things you find. If you've tested before for me or other authors then that's great! I'd love to hear from you. If you just want to play the game early then don't bother, the game will be out soon anyway, and it'll be bug free. I'd really appreciate the help of thorough testers so if that's you, then please contact me at:
bb ben D O T aif A T g mail D O T com
(Remove the spaces, replace DOT and AT with . and @ to foil spam bots.)
I'm looking for beta testers for my latest game, Pervert Action: Legacy. I'm looking for real testers in this case - the game is long and complex, and I'll need you to report on things you find. If you've tested before for me or other authors then that's great! I'd love to hear from you. If you just want to play the game early then don't bother, the game will be out soon anyway, and it'll be bug free. I'd really appreciate the help of thorough testers so if that's you, then please contact me at:
bb ben D O T aif A T g mail D O T com
Tuesday, 1 November 2016
Halloween Open Thread: Clothing
In the spirit of Halloween and costumes, I thought I'd start the open threads again with a topic on clothing in AIF. Some AIFs have characters disrobe completely at the start of a sex scene, while others see characters go through multiple stages and combinations (the best example I can think of that I have seen would be a rub butt/pussy command that gave different responses based on: dress on/panties on, dress on/panties off, dress off/panties on, dress off/panties off; and then the above would be done for the top as well with shirt/bra).
So the thread is: how much does a more "complex" clothing system add to AIF? Does having multiple options about how a character is disrobed add to the game, or is it fluff that probably takes a lot of author time and is unnecessary?
And a final question: do costumes in AIF work? Does describing a character as 'dressed as a cheerleader' make the sex scene hotter? I'm not talking about AIF with pictures here, just the actual descriptions. How well can the sexiness of certain outfits be communicated by just text?
So the thread is: how much does a more "complex" clothing system add to AIF? Does having multiple options about how a character is disrobed add to the game, or is it fluff that probably takes a lot of author time and is unnecessary?
And a final question: do costumes in AIF work? Does describing a character as 'dressed as a cheerleader' make the sex scene hotter? I'm not talking about AIF with pictures here, just the actual descriptions. How well can the sexiness of certain outfits be communicated by just text?
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