During the Minicomp, authors are allowed to openly discuss their games. Do you want to get feedback on your game idea? Do you need help shrinking your ideas down to fit the minicomp restrictions? Do you just want to share parts of your game with others?
Feel free to discuss things here in the comments of this post, in the #minicomp channel of the AIF Discord, or elsewhere.
Friday, 15 May 2020
2020 Minicomp Announcement
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Thursday, 7 May 2020
Should We Have a Minicomp in 2020?
I've been asking around on the subreddit and Discord to see if there's any interest in a minicomp this year after a hiatus of 2 years. There seems to be some lukewarm interest, so it might be worth going through some additional preparations to see if it generates some additional interest.
Is anyone interested in running the minicomp this year? Does anyone have any ideas or opinions about how the minicomp should be run?
I don't know when the best time for the deadline should be. In the past, it sometimes took place during the summer or sometimes when college was in session. With Coronavirus, everything is in flux. Is it best to have the deadline be earlier when everyone is in lockdown? Or later when some people might be back in college? Of course, the deadline always gets extended by a few weeks anyway.
And what should the rules be? BBBen proposed returning to a more traditional format with restrictive rules: one room and one NPC. I've been toying with the idea of trying a different approach. We always receive complaints from people with expansive game ideas who don't like the restrictions. But we still need to restrict the game sizes, and we've already tried restrictions based on word count, room count, and number of characters. One of the hardest parts of writing an AIF game are the sex scenes, so why not try to restrict those instead? I was thinking of a "minicomp romp" that focuses on story over sex: unlimited rooms, unlimited NPCs, but when a sex scene starts, it must be described in only one paragraph and then the sex scene must end. People are then free to build complicated plots or alternately, a shallow sex romp, but still keep things manageable by having short sex scenes. The lack of restrictions might inhibit creativity though or cause people to start inappropriately large projects. On the Discord, people weren't too enthusiastic about the idea of reduced sex scenes and were more generally in favor of the one room, one NPC format.
Any thoughts on any of these topics? Anyone interested in running the minicomp? Discuss below in the comments or on the Discord.
Is anyone interested in running the minicomp this year? Does anyone have any ideas or opinions about how the minicomp should be run?
I don't know when the best time for the deadline should be. In the past, it sometimes took place during the summer or sometimes when college was in session. With Coronavirus, everything is in flux. Is it best to have the deadline be earlier when everyone is in lockdown? Or later when some people might be back in college? Of course, the deadline always gets extended by a few weeks anyway.
And what should the rules be? BBBen proposed returning to a more traditional format with restrictive rules: one room and one NPC. I've been toying with the idea of trying a different approach. We always receive complaints from people with expansive game ideas who don't like the restrictions. But we still need to restrict the game sizes, and we've already tried restrictions based on word count, room count, and number of characters. One of the hardest parts of writing an AIF game are the sex scenes, so why not try to restrict those instead? I was thinking of a "minicomp romp" that focuses on story over sex: unlimited rooms, unlimited NPCs, but when a sex scene starts, it must be described in only one paragraph and then the sex scene must end. People are then free to build complicated plots or alternately, a shallow sex romp, but still keep things manageable by having short sex scenes. The lack of restrictions might inhibit creativity though or cause people to start inappropriately large projects. On the Discord, people weren't too enthusiastic about the idea of reduced sex scenes and were more generally in favor of the one room, one NPC format.
Any thoughts on any of these topics? Anyone interested in running the minicomp? Discuss below in the comments or on the Discord.
Monday, 20 January 2020
Join the AIF Discord server!
I've set up the official (sure, official, why not?) Discord server for Adult Interactive Fiction! Join the chat here: https://discord.gg/CKcXZww
Saturday, 8 December 2018
Mystic Rhythms v1.00
(EDIT by BBBen: This post isn't from me, it's from Ice; I'm just passing it along.)
Hi everyone,
After several years and long after when I thought I would finish it, my latest game is finally ready for release. I hope you enjoy it.
Ice.
Mystic Rhythms
The game is built using Adrift 5.0 text engine and includes multimedia images.
The story:
In this game, you take the role of a normal and successful guy married to a gorgeous Russian woman. You met her online and following a quick long distance courtship, you paid for her trip out of Russia and the fancy engagement ceremony that followed. Since then life has been good and you've been the envy of many.
Recently your wife has been nagging you about spending some time together away from home. Unable to say no, you quickly found yourself standing in the lobby of this cozy hotel retreat for a lover’s weekend.
Links:
MediaFire: http://www.mediafire.com/file/fla9bj4wfpftzx1/MysticRhythms_1.00.exe/file
Mega: https://mega.nz/#!g1BiDQCQ!gyglECIpU24RqPjjXcPiXdgX2UvCaAuhWys_sLWcexQ
Hi everyone,
After several years and long after when I thought I would finish it, my latest game is finally ready for release. I hope you enjoy it.
Ice.
Mystic Rhythms
The game is built using Adrift 5.0 text engine and includes multimedia images.
The story:
In this game, you take the role of a normal and successful guy married to a gorgeous Russian woman. You met her online and following a quick long distance courtship, you paid for her trip out of Russia and the fancy engagement ceremony that followed. Since then life has been good and you've been the envy of many.
Recently your wife has been nagging you about spending some time together away from home. Unable to say no, you quickly found yourself standing in the lobby of this cozy hotel retreat for a lover’s weekend.
Links:
MediaFire: http://www.mediafire.com/file/fla9bj4wfpftzx1/MysticRhythms_1.00.exe/file
Mega: https://mega.nz/#!g1BiDQCQ!gyglECIpU24RqPjjXcPiXdgX2UvCaAuhWys_sLWcexQ
Friday, 9 November 2018
Pervert Action: Legacy 2.0
After more than three years of working on the game I've finally released Pervert Action: Legacy 2.0 free for everyone! This is the final release of the game. I won't repost all the details here; I'll just link you through to my blogger page where you can get all the details and links: https://bbbenaif.blogspot.com/
Wednesday, 11 July 2018
Let Me Out v1.0.0
I've finally got the full 1.0 release of Let Me Out to release publicly!
Synopsis: Let Me Out is a unique game in which you write out the actual words of a conversation between a beautiful, captive princess and her huge, hulking, orc guard! Will you be able to help the princess escape? Or will you get her into more... trouble?
Links below.
Saturday, 23 June 2018
2018 Writing Salon: Playtesting 1
This post is part of the 2018 "If You Write It, They Will Come" AIF Writing Salon.
Games are an interactive medium. The final experience is a combination of player choices and your writing. Unless you're experienced enough to be able to anticipate how players will react to your game, you need to playtest your game to find out if players are experiencing the game in the way you intended.
For the first couple of playtests, your game will just a skeleton. It will be playable but incomplete. You should use these playtests to find missing parts of your game and fill them in. You should think of alternate choices that players can make at different points in the game and write the text for them.
Just post any changes you want in the comments in the form of more transcripts or using more detailed instructions if necessary.
Games are an interactive medium. The final experience is a combination of player choices and your writing. Unless you're experienced enough to be able to anticipate how players will react to your game, you need to playtest your game to find out if players are experiencing the game in the way you intended.
For the first couple of playtests, your game will just a skeleton. It will be playable but incomplete. You should use these playtests to find missing parts of your game and fill them in. You should think of alternate choices that players can make at different points in the game and write the text for them.
Just post any changes you want in the comments in the form of more transcripts or using more detailed instructions if necessary.
Thursday, 31 May 2018
2018 Writing Salon: Transcript of Complete Game
This post is part of the 2018 "If You Write It, They Will Come" AIF Writing Salon.
Write a sample playthrough of your game. List the commands that a player will do and write the responses that will happen. Think about alternate commands that the player might try. Here is a sample transcript:
If you have problems writing sex scenes, consider stealing snippets from some public domain erotica like the ones below:
Fanny Hill
http://www.gutenberg.org/ebooks/25305
The Life and Amours of the Beautiful, Gay and Dashing Kate Percival
http://www.gutenberg.org/ebooks/29827
Romance of Lust
http://www.gutenberg.org/ebooks/30254
If you have something you want to share, just post it as a comment below. Be careful to use a separate account for posting and not an account you use IRL. Anonymous comments are welcome, but it would be useful to tag your comments somehow so we know which comments are from whom. AIF Central sometimes has difficulties dealing with longer comments, so you may need to break up your posts into multiple comments. You can also put your text in Dropbox or Google Docs and then post a link to it in the comments. Make sure you don't accidentally use a work or personal account for the Dropbox or Google Docs files. You can also just email the text to me at losttrout AT gmail DOT com.
It is assumed that any game content you post to this blog or elsewhere as part of the AIF Writing Salon is licensed under the GPL so that programmers can turn it into a game for you.
Write a sample playthrough of your game. List the commands that a player will do and write the responses that will happen. Think about alternate commands that the player might try. Here is a sample transcript:
> kiss herIt shows different commands that you can try and the expected responses. Programmers can take this transcript and make the skeleton of a game from it. Be sure that the transcript shows a complete playthrough of your game from beginning to end. Remember that the writing for AIF games is different from normal writing. Unless you have brilliant prose, it is better to have less writing and shorter descriptions but more choices for the player.
You kiss her.
> Lick breasts
You gently lick her nipple.
> Have sex
You have sex with her. You cuddle with her afterwards and go to sleep.
The End.
If you have problems writing sex scenes, consider stealing snippets from some public domain erotica like the ones below:
Fanny Hill
http://www.gutenberg.org/ebooks/25305
The Life and Amours of the Beautiful, Gay and Dashing Kate Percival
http://www.gutenberg.org/ebooks/29827
Romance of Lust
http://www.gutenberg.org/ebooks/30254
If you have something you want to share, just post it as a comment below. Be careful to use a separate account for posting and not an account you use IRL. Anonymous comments are welcome, but it would be useful to tag your comments somehow so we know which comments are from whom. AIF Central sometimes has difficulties dealing with longer comments, so you may need to break up your posts into multiple comments. You can also put your text in Dropbox or Google Docs and then post a link to it in the comments. Make sure you don't accidentally use a work or personal account for the Dropbox or Google Docs files. You can also just email the text to me at losttrout AT gmail DOT com.
It is assumed that any game content you post to this blog or elsewhere as part of the AIF Writing Salon is licensed under the GPL so that programmers can turn it into a game for you.
Monday, 7 May 2018
2018 Writing Salon: Introductions
This post is part of the 2018 "If You Write It, They Will Come" AIF Writing Salon. It's not too late to join in! During the Writing Salon, if you write a transcript of a game by the end of May deadline, then a programmer will attempt to turn it into a game for you. If you do have an introduction for the game done already, then you can post it now, so that programmers can start preparing the necessary project files, but the main deadline is the end of May deadline for a complete transcript of a playthrough of the game.
Now that you've figured out what your game is about, you can start writing. You should post the introductory text for their game and declare what game engine you want for your game so that programmers can start work.
I will most likely be the one programming your game. I prefer programming your game using the Inky engine, which is for choice-based games. If you want a parser-based game though, I can try to program your game in TADS3. I can also program games in Twine or Newlife if that's what you want.
If you have something you want to share, just post it as a comment below. Be careful to use a separate account for posting and not an account you use IRL. Anonymous comments are welcome, but it would be useful to tag your comments somehow so we know which comments are from whom. AIF Central sometimes has difficulties dealing with longer comments, so you may need to break up your posts into multiple comments. At later stages of the Writing Salon, you can also use GitHub issues to send text to programmers.
It is assumed that any game content you post to this blog or elsewhere as part of the AIF Writing Salon is licensed under the GPL so that programmers can turn it into a game for you.
Now that you've figured out what your game is about, you can start writing. You should post the introductory text for their game and declare what game engine you want for your game so that programmers can start work.
I will most likely be the one programming your game. I prefer programming your game using the Inky engine, which is for choice-based games. If you want a parser-based game though, I can try to program your game in TADS3. I can also program games in Twine or Newlife if that's what you want.
If you have something you want to share, just post it as a comment below. Be careful to use a separate account for posting and not an account you use IRL. Anonymous comments are welcome, but it would be useful to tag your comments somehow so we know which comments are from whom. AIF Central sometimes has difficulties dealing with longer comments, so you may need to break up your posts into multiple comments. At later stages of the Writing Salon, you can also use GitHub issues to send text to programmers.
It is assumed that any game content you post to this blog or elsewhere as part of the AIF Writing Salon is licensed under the GPL so that programmers can turn it into a game for you.
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