Here are the rules of the 2017 Mini-comp (they are somewhat modified from the previous 2014 Mini-comp):
- To limit the sizes of games, the more interactive characters that your game has, the fewer rooms it can have.
- If your game has 4 interactive characters, including the player-character(s), your game can have up to 2 rooms
- If your game has 3 interactive characters, including the player-character(s), your game can have up to 4 rooms
- If your game has 2 interactive characters, including the player-character(s), your game can have up to 8 rooms
- If your game has only one interactive character (the player-character), your game can have up to 16 rooms
- In some cases, the room limitations are quite generous. Do not feel obligated for your game to have the maximum number of rooms allowed
- No playable part of your game can have been released to the public before the deadline. You are free to discuss the game publicly before the deadline. As a convenience, you can do so at this design discussion blog post, or feel free to do so elsewhere.
- Multimedia is permitted (images and sounds), but try to keep the size of the game small so that it is easy to e-mail and download
- Your game must be winnable (or at least it must have an ending the the player can reach)
- The deadline is
July 31, 2017, August 31, 2017 at the end of the day. This deadline will likely be extended to the end of August.(July 17, 2017: deadline was changed to the end of August)
- Send your entry by e-mail to losttrout AT gmail DOT com . In the interest of avoiding viruses, it is preferred if you send game interpreter files or HTML files instead of binary executable files.
- Concept: Is it a good idea for a mini-comp game? Does it work well with the set limits? Does it feel complete or more like a game fragment?
- Writing: How well-written is it? Do the settings have the atmosphere that the author seems to be after?
- Characters: Do the characters 'come to life'? How sexy are they?
- Sex: How hot are the sex scenes?
- Technical: How many bugs are there? What neat tricks did the author invent?
- Enjoyment: How much did you like the game?