Monday 13 October 2014

How I try to develop sexually appealing characters in AIF

This is not a 'how to' guide. I'm saying that upfront because I'm not so conceited as to think I know the 'proper' way to write anything about anything in any format. There are lots of ways to write. Instead, these are just some thoughts I wanted to share about the kind of elements I consider and the thinking process when writing the female characters in AIF games I've developed. A lot of this is stuff you've probably noticed if you've played my games. Maybe you'll have something to say about the method? Maybe you do things differently, or you would do things differently if you were to write a game? Maybe you think I should do things differently? It seems like a discussion that I'd be interested in, at least.

Thursday 2 October 2014

October Open Thread: Relationships

No posts in September, so I thought I'd kick off October with a nice Open Thread:

"Does anyone else have any comments on relationship building during your AIF games? Like it, leave it?"
~Blue Satyr, Fetishes and Kinks thread

Let's talk about relationships in AIF. I think most AIF can be split into two categories when it comes to sex: romps and relationships (many games fall somewhere in between, of course). Romps mainly focus on sex, with maybe some puzzles to get to the 'action', while relationships focus upon building a sense of 'character' about the designated lust object. This sense of character can come in multiple different ways, making the relationship believable (giving a reason the two characters wish to have sex), giving depth to the DLO (making the player care more about them beyond their just being sexy), and creating a sense of build/courtship (having the relationship develop over time). I'm sure there are many more examples, those are just a few off the top of my head.

There are really a lot of different ways that this topic could go and I don't want to limit people, but here are a few suggestions:
How important is developing a relationship with girls in a game to its overall enjoyability?
What detracts from relationship building in a game?
What is an example of a game that did relationships well?
What is your overall favorite relationship in AIF?