Let Me In:
This year I have mostly been developing Pervert Action: Legacy, but I was able to take about a month off in the latter half of the year to make Let Me In. (Available here.) Even though I can think of some ideas of how to expand and improve this concept I decided that the game was complete enough to consider it a full, 1.0 version. This was an interesting release experience for me because I used a more public and gradual release process this time, similar to what other adult game developers tend to do outside of the AIF sphere. I think I reached a lot of players that wouldn't have ever seen any of my games before thanks to that broader appeal.
Maybe this should be a post unto itself, but an adult game hosting service called Kimochi has started up, modeled on Steam but for porn games. It's still in beta but you can download the client and get games through it now - some are paid games but of course many are free. I was invited to post my games on their service and that's become a great new hosting option for me, since it's been a little difficult to successfully host my games now that they tend to be quite large in file size (hundreds of MB). I assume it's also helping me to reach new players that I wouldn't otherwise have found, although naturally since the platform is still taking off it's not a big impact yet.
Pervert Action: Legacy will be the third Pervert Action game I've made and is currently in an alpha stage. Since starting up my Patreon campaign I've kind of been able to transform how I work on AIF games; it's now a part-time job for me that I tend to work on every day. I don't think I would really be able to develop PAL without it, since the scope of the project is considerably more demanding than my previous games. It would just take so long to make if I weren't able to dedicate my time to it this way.
It's not finished yet but I've got the combat system done, most of the story done and several sex scenes close to complete. Most of the writing is done and most of the voice acting has been recorded, but some of the graphics and programming are still needed and very little is outright finished. I've released playable alphas to my backers privately, but I'm still some way away from a full public release of the game. I can't be quite sure when that will be, although I'm considering putting out a limited demo version at some point. I need to prioritize making the full alpha versions function well, however.
During the year, thanks to support on Patreon, I was able to use that money to buy a new computer that has the power to render 3D graphics in an engine called nVidia Iray. Other AIF authors like Dr Realgood and Palmer are using this software now too; basically it just makes the lighting in images more photorealistic, but the difference in quality can be dramatic. Here's a little sample of a recent image that I've made with this software:
Ai, from Pervert Action: Legacy.
I'm very happy with the improved results, combined with the fact that I've been gathering more substantial 3D resources to work with and I've just been getting better at 3D illustration with more practice. Recently, in fact, I've been re-rendering a lot of my earlier graphic design work from late 2014 to early 2015 in order to create a higher general standard of quality. I was already working in a higher resolution anyway, as well as adding a larger number of images overall, so I think the difference when compared to my previous games is significant.
Anyway, that's all I had to say. I'm not even 100% clear on why I posted this except I kind of figured there might be people not following my twitter updates and my Patreon stuff. (Oh, here's a link to that before I go. I didn't want to make this about self-promotion, but I might as well post a link since I've been talking about it a lot.) Any questions?