Thursday, 10 September 2015

You can now support Palaverous on patreon!

I love how these pitches tend to sound like they’re delivering such good news. “You can give me money now! Weeeeeee~!”

But yes, due to unpleasant meatspace circumstances I will not ruin your afternoon with, I’m finding myself more and more in a situation where I can’t really afford to turn my nose at possible alternative sources of income, especially if it’s for doing something I actually enjoy doing. I have coded and written essentially everything I’ve ever done in the scarce spare time I have between two jobs, and that spare time is getting smaller and smaller as of late. As I do not plan to use 3D modelling tools, at least in the near future, the donations are not for the sake of upgrading any sort of equipment but rather relieving some of the stress and pressure I’m under to help me focus on the games. This stuff takes time to write, but I also need to get into a specific mood and mindset to do that and few things kill that mood like wondering if I shouldn't be worrying about other things instead.

As you can see me repeating on the page itself, I would be extremely grateful if you could spare a buck for a humble storytelling internet hobo over at my patreon page.

Thank you.

Thursday, 3 September 2015

No Sleep Till SNEEZE Comp

Just a reminder that the end of SNEEZE Comp is one month away. The DEADLINE is September 30th. I'm eagerly waiting to see what everyone comes up with!

And so, either one of these statements is true:

1) There has been a flood of incredible, creative, sexy submissions for SNEEZE Comp.

2) There have been none so far.

Assuming statement #1 is true, then surely you don't want to be left out!

Assuming statement #2 is true, anyone who submits anything is sure to win! Glory to you!

Either way, have fun!

Submit entries to [my screen name here]93@gmail.com

Discovering our roots

I come here every single day, and now I'm absolutely sick and tired of seeing my own post at the top of the page asking you guys to give me money so I can keep making games. 

As a result, I started thinking about something else I could contribute to this wonderful community. Then I remembered someone posting a link to a documentary in the Yahoo group about interactive fiction a few years back. I can't remember who originally posted it, and due to the horrible concept and design of Yahoo, the post was most likely quickly buried by some other thread before it received it's fair share of attention. 

The documentary, directed by Jason Scott, details the history of the main genre that we've all come to love; interactive fiction. It's based on roughly 80 interviews conducted over several years, and primarily focuses on the beginnings of the genre, and the problems authors face when creating these kinds of games. It's perhaps even more interesting for creators of IF, as we can identify with some of the issues faced when creating these games (Oh god, puzzles!), but I definitely think it's worth checking out even if you enjoy any sub-genre of interactive fiction, including adult interactive fiction.

We, (The AIF community), are actually also mentioned as a joke during the Q&A! 

So, without further ado, here it is; Get Lamp.



Saturday, 15 August 2015

Support Palmer and Emily: Homecoming on Patreon

Apologies for taking your time to read something that's not related to a game release, but this is something I'm very excited about, and hence, thought I would share:

You now have the option to actively support the creation of more free and sexy games by heading over to Patreon and pledging a monthly or one-time amount! Patreon provides me with the opportunity to dedicate more time to developing games, as it serves as a potential second income.  Creating games takes a whole lot of time, in fact, more than you can imagine. As you know, I'm pretty busy with university studies and my part time work. I've so far only been able to work during evening and nights, which is often far from productive due to being mentally drained, and to be honest, is getting harder and harder to justify. Patreon provides me with the opportunity to actually quit my part time job and instead devote that time and energy into creating more sexy taboo games. This is something I'm very excited about, and I hope you are to! So if this sounds like something you'd like to support, head over to my Patreon page and pledge an amount! 

Thank you!

Wednesday, 5 August 2015

Working Man by Ice

Working Man is an AIF game I’ve been working on for some time now. I hope you enjoy it. The game is built using Adrift 5.0 (Windows executable) and is 100% free.

You can download version 1.01 from either:

Mega :
https://mega.co.nz/#!M9RyjZbK!iXj7BM5fuwcl7CRlL0jXK6l2PlxGaffvLpVnk03qUZ8

MediaFire:
http://www.mediafire.com/download/d1zn69w57sgts5k/WorkingMan-v1.01.exe

Game Info

In this game, you take the role of a normal husband with a lovely wife and daughter. Each weekday you work your ass off at the office before returning home late in the evening. Today’s work day being over, you have left the office and driven back home. This is where the game starts. The game has multiples endings and include adultery (no rape or incest). The game has been tested, but probably still contains bugs/typos.

Important message for everyone having issues with disappearing images & problem after entering the "code": After some testing, I've come to the conclusion that the issue occurs when you COPY/PASTE text into the Adrift Player. Somehow Adrift Runner doesn't like it. It has nothing to do with the game itself. The quick fix is : Don't copy/paste text in the Runner, type it manually. If it occurs for you, save your game, close the runner, open it again and restore your game.

Ice


PS: Bugs can be reported, here, SharksLagoon or on YahooAIF Achives.

Thursday, 23 July 2015

New game announcement and short poll


I just made a new post on my blog announcing a new title, including a link to a short poll I’d appreciate you giving a click.

No use repeating everything else I posted here, so you can find the details thataway:

Wednesday, 1 July 2015

Other adult games forums

Recently I've been posting my games on some other adult games forums to help get them out there. I have found that forums are currently the best way to find an audience for adult games, and while the AIF community still definitely has many good reasons to exist, and it's where my personal heart is, it's also good to draw in players who don't know about us. So anyway, here's a little review of my experiences with other active forums:

Thursday, 11 June 2015

SNEEZE Comp Announcement

NOTE: Sorry, this was posted yesterday, but I accidentally screwed something up and I'm posting it again. Sorry if you lost a comment that you made!

To encourage development of more games, I've come up with a new comp, this one for CYOA games. After putting up a draft for commentary by the community, I'm ready to go ahead with this. Please let me know if you have any questions or concerns.

SNEEZE COMP

 Deadline: September 30th, email to [myscreenname]93@gmail.com

The Name

Sneeze Comp is a play on words: Adult Choose Your Own Adventure

The Philosophy

SNEEZE Comp is a casual competition. The rules are designed so that people aren't killing themselves trying to win it. As such, the rules are loose, and we mostly do pinky swears and the honor system.

It's also supposed to be a fun competition. We encourage creativity, experimentation, and not taking things too seriously.

Rules

Small or medium games only, minimum 1,000 words of game text, maximum 25,000 words. Code doesn't count as game text.

Game should be complete. That is, you should be able to play from beginning to end, with no choices that are loose ends. UPDATE: By "loose ends", I mean unfinished choices, parts of the game that were obviously supposed to continue but didn't. If the game ends because the player puts it into a fail state (i.e. they die) then that's fine.

The game can be written for any interpreter, as long as it can be downloaded freely. That is, players shouldn't need to buy or sign up for anything to get an interpreter, so you couldn't write a Neverwinter Nights module for the comp.

The game must use a CYOA interface. That is:  a) All in-game actions should be controlled either by clicking or selecting a provided choice. So, no typing unless it is to select a choice.  b) The limitation does not apply to system commands (i.e. save, load, quit, undo, restart, options).

Entries must contain explicit sexual content with all characters depicted in sexual situations 18+. Games that have especially weird fetish content will probably not win, but are allowed.

(Optional) Game can follow the competition's theme. A broad theme for the competition will be provided, for example, possible themes might be "on a desert island", "damsel in distress", or "nurses". It isn't necessary to follow that theme, so if you don't like that theme you can still submit an entry, but voters are asked to take it into consideration when they rank the game.

Voting will be done by rankings. Each voter will be asked to rank the three best games, or in the case of less than five games, just the best game. Winners will be determined by an instant run-off vote.

If there are five or more games, any game that doesn't win first prize is viable to win an honorable mention. These include: Sexiest Game, Funniest Game, Best Writing, Best Implementation, Best Use of Theme, Most Original. Voters will be asked to give out the honorable mentions.

Some multimedia is allowed, but games are expected to be mostly text. You are responsible for providing attribution or obtaining licenses if the work is not your own. Absolutely no photographs of RL people! To give writers without access to expensive graphic suites a chance, please no images of sex. Yes, I like them too, but not all of us can sink a chunk of money into a good image program. UPDATE: Having an image of sex is discouraged but won't disqualify you. It is not in the spirit of the comp.

Game file should be 4 MB or less. Leeway can be if given the file-type is "naturally large" for a blank story file.

The game should be the original work of you and your co-authors. You are, of course, encouraged to recruit beta testers.

Whoever runs this competition can't submit their own entries.

By submitting an entry, you are stating you've read and understood all the above.

 This Competition's Theme

Out of the dozen and a half or so submissions for possible themes for the competition, I've used an RNG to pick from the eligible ones at random. If you want to submit a theme for a future competition, follow this link.

The theme that was randomly picked was:

Cyberpunk/Dystopian Future

Rogue AIs, virtual worlds, tyrannical governments, greedy mega-corps dominate public life. Some do what they will, the hackers, jammers and runners do what they must on the unforgiving streets. Think Blade Runner, The Matrix, Shadowrun, Neuromancer.

 SNEEZE Comp and Minicomp


This comp does not influence the Minicomp in any way, the Minicomp is still taking CYOA submissions as far as I know. The important thing is this isn't competing with the Minicomp. Not only that, I actively encourage people to participate in both, and if they have to pick one, they should pick the Minicomp.

In any case, if necessary, I'm willing to push deadlines so that people can participate in both the Minicomp and SNEEZE Comp. This is not a conspiracy to push CYOA out of Minicomp. This is, in fact, a conspiracy to make Adult CYOA more of a thing.

 Submissions and Deadlines

The deadline for the comp is September 30th. If the minicomp has a similar deadline, SNEEZE comp will be pushed back.

Submit your entry to [my screen name here]93@gmail.com with the game file, any readmes, and optionally, a text file with all the game text.

  F.A.Q.

Q: Is the Minicomp no longer accepting CYOA entries?/What happened to the minicomp?/You can't replace the minicomp!

A: I don't run the minicomp, and I don't want to detract from that venerable institution.

Q: What do you mean by "mostly text"?

A: Pictures, music and sfx should support the text, text should not support the multimedia. You shouldn't be clicking pictures, you should be selecting from a menu of textual choices.

Q: It's difficult to obtain word counts on my interpreter. How will you obtain the word counts for the game?

A: The 25,000 word limit is informal, and there's no need to send exact word counts unless serious questions are raised about the length of the game. It would be nice to send a file with all the game text, but not necessary.

Q: Will not following the theme seriously hurt my chance at winning?

A: It depends. An exceptionally good game that doesn't follow the competition's theme should be allowed to win, but the theme shouldn't be meaningless, either. Voters are asked to consider the use of theme when voting, so it depends on what they think.\

Q: What are my options for interpreters?

A: Some of the common interpreters are twine, choice script. You can also use traditional engines like TADS, Inform 7 and ADRIFT with the proper extensions.

Thursday, 14 May 2015

A few words from GoblinBoy

Hi again,

Sorry to be monopolizing this blog :) Firstly, here is a picture of Penny from the 'new game':

 
Edit: a second picture:
 
and a third:
 

She and Karen are the main girls, mostly, and are opposites in many ways.

Also, for those of you wondering about my future plans I just posted a fairly long comment at ExLibris' Over-Analysing AIF blog. The maincontent of this post was:

...
As for my future here - I still haven't decided. I *should* quietly fade back away, but then I shouldn't have really posted in the first place. The fact is, writing colossal games with hundreds of pictures takes a lot of time. A *lot*. And the rest of my life was suffering as a result.
...
My reimagining is trying to whittle the plot down to a point where I could write a game in months rather than years, but currently the only way I can think of doing that is by removing all the key scenes which were the reason I originally wanted to write this game
...
 In the reimagining literally *none* of what I wrote before is in the current version of the plot. And the 'key scene that starts the game properly' has been relegated to one possible branch that you might do, but might not. In short, the game I think I *can* tell is very different from the one I want to. Which does not help me to get the enthusiasm to commit the next x months of my life to writing it.
...
at the moment apart from plotting I have not written a single word of a game.
...
So, I have been idly creating a few pictures of the characters that *would* be in the game if I wrote it. But I'm still thinking that I probably won't write it. But who knows, if I get the inspiration and a compact enough plot that lets me do what I wanted...

Or I could just write something entirely different. Or I could fade quietly away again. I still haven't decided.

You can skip over to his blog (it's a comment in the Make Love Not War post), but that is the gist of it.

Cheers!

GoblinBoy

Tuesday, 5 May 2015

Karen's sister Sarah

Aaannnd, here's a little picture of Karen's younger sister, Sarah. The scene(s) with her were the original inspiration for the plot of the game.

Cheers!

GoblinBoy